1. Introduction
2. What PBF means?
3. How to start
4. Country
5. Development and stability
6. Warfare and diplomacy
7. Troops costs
8. Technology
9. Espionage
10. Others
Introduction
Inkstonesmash is a medievalistic strategy game, where players pick a country from a fictional world and manage it through the years to come. Your job is to dominate the world!
What PBF means?
PBF means literally - play by forum. In short, this is a fabular game played on the forum, where players are role-playing as certain key figures from their country. You could draw a lot of similarities to tabletop games, but the difference here lays in the fact that this one can take a lot more time and don't require everyone to gather up in one place at one time.
How to start
All you need to do is to register on the forum and post your application in the designated thread, where you will point which country would you like to take. As soon as admin checks whether it's free real estate, you will be given both private and open forum (space to create your own threads) where you will be required to settle following threads (that will allow you to govern your country properly)
Country
Okay, you managed to receive your forums and your country, but what to do next?
First things first, you need to create topics in your open forum (space accessible to everyone) by copying the following names and the content.
Information
- Code:
Name of the state:
Capital city:
Government type:
Stability:
- Spoiler:
Name of the state: - how is your country called? (RP only thing)
Capital city: - Whats the name of your capital? (RP only thing)
Government type: - What kind of country do you have? Empire? Republic? (RP only thing)
Stability: you will be given your stability at the start of the game
Events
- Code:
You will find all off the events that happens within your country here. It can be some kind of missions, disasters, but you can write your own speeches or ceremonies here
- Spoiler:
Basically, this is a place where you write about everything major that happened and want others to know. GM will also post events that your country will have to tackle here
Diplomacy
- Code:
You write all the international deals that you made here.
Make sure to keep it in the following format:
Name of the singing countries/Name of the pact/Time in turns for how long said pact was signed
- Spoiler:
In this place, you basically group up everything that your country decided internationally and officially. If you signed non-aggression pact, only by announcing it officially you can affect your counterpart stability if he breaks it.
Okay then, you made those threads? That's great! Now you need to make following threads in your hidden forum (the one that only YOU and GM have access to)
Budget
Every turn, new post
- Code:
Turn:
Budget:
Income:
Others:
Outcome:
Food:
Equipment:
- Spoiler:
Turn: - you specify at which turn did you have this particular budget
Budget: - In this place, you see your real amount of gold in the treasury. You basically add your income from your economy to the amount left from your last turn.
Income: - How much did your economy produce in this turn? (you add this number to your budget)
Others: - If admin specified any other sources of income (like a bonus from events, a bonus from occupied land/vassals etc) you write it here and add to the budget as well
Outcome: - If you want to spend your money, you write here the amount and the reason why you are spending. For example:
- 50 gold for level 10 of farmlands (random numbers)
Food: You need to calculate how much food you produce, subtract how much food your country consumes and write what's left. The food IS transferred to the next turn!
Equipment: You calculate how much of equipment you produce and write it down here. EQUIPMENT IS NOT TRANSFERRED to the next turn! (it is basically your potential of equipping a certain amount of troops)
Economy
- Code:
Tax offices:
Light industry:
Heavy industry:
Farms:
Ports:
- Spoiler:
You basically specify how much of each economy levels your country has. Your initial stats are given out by the GM! Every time you upgrade something, you can edit this post to the most actual situation!
Army
- Code:
Spearmen:
Light soldiers:
Heavy soldiers:
Scouts:
Light Cavalry:
Heavy Cavalry:
Stone throwers:
Archers:
Crosbowmens:
Sieging Towers:
Trebuchets:
Balistas:
Transport ships:
Light ships:
Heavy ships:
Warships:
- Spoiler:
All you have here is your total headcount of your army. You can see text like that in here
Light soldiers: 8(I) 2(II) 2(III)
And it means that you have 8 units of 1st generation, 2 units of 2nd generation and 2 units of 3rd generation of the same kind. The costs, technology and generations are explained below
Espionage (if you want to do any espionage action, you write it in the next posts
- Code:
Operations centre:
Espionage:
Counterespionage:
- Spoiler:
You basically outline how advanced your spy commitment is. Explained later how it works
Army arrangement
- Code:
In here you basically place a map, showing where does your army stay. If you can't be bothered with it, don't worry, because your army will be evenly spread across your entire nation.
If you want to create various armies and put them in specific places, you mark it on your map and show it here
Actions
- Code:
If you have anything you want to do but don't want others to have a clue about it, you just post it here. Most of the times it will be your army movements or investments in the economy
- Spoiler:
This is basically a place from where you govern your entire nation
Technology
- Code:
Footsoldiers:
Ranged Units:
Cavalry:
Siege equipment:
Fleet:
- Spoiler:
You write how high your current generation of those groups of units.
Example:
You researched 3rd generation of cavalry, then you edit this post to look like that:
Footsoldiers: I
Ranged Units: I
Cavalry: III
Siege equipment: I
Fleet: I
Developing our country
To make things simple, the entire economy of our country is gathered into just a few structures, making it far easier to operate that specifying every last smallest thing.
Tax office
Brings 10gold/level
Costs 10gold/next level
Light industry
Brings 3gold/level and produces 3 units of food/level
Costs 4 gold/next level
Heavy industry
Brings 5gold/level and produces 5 equipment units/level
Costs 7gold/next level
Farms
Brings 2 gold/level/turn and produces 5 units of food/level/turn
Costs 3gold/next level
Ports
Brings 1gold/level and allows to build one ship/port's level
Costs 3gold/next level
FOOD IS STORED, EQUIPMENT LASTS ONLY SINGLE TURN!
- Spoiler:
Imagine that you have level 5 tax office and you want to upgrade it to level 6. That means you need to pay 10 x 6 = 60 gold coins for doing so
Operation center
Costs 20 gold/next level
More about espionage later!
Fabular actions
There will be times when you will want to invest in a specific thing that you believe should bring more income than normal investments. It's completely normal and accepted, but not only you need to invest money into it as well, but how much you will earn from it is in the sphere of GM decision!
Last edited by Admin on Fri Dec 20, 2019 2:26 pm; edited 3 times in total